HCI Course Part 6 - Prototypes, ready for testing

This is part six in my series about the Human-Computer Interaction course I took through CourseraRead all my posts for the full story

Assignment 5 Ready for Testing

Goal of prototype

The goal of the mobile app is to simplify vehicle maintenance tracking. Specifically, this prototype focuses on the procedure for entering mileage at the time of filling up the fuel tank.

Before moving forward on our high-fidelity prototypes we needed to enumerate the issues found during the heuristic evaluations. 

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HCI Course Part 5 - Prototypes, the beginning

This is part five in my series about the Human-Computer Interaction course I took through CourseraRead all my posts for the full story

Assignment 4 Start Building

In Assignment 4 we began the process of creating a high fidelity prototype based on one of the wireframes we made in Assignment 3. I selected CarBuddy prototype 2.

But first we needed a plan--a development plan

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HCI Course Part 3 - Wireframing

This is part three in my series about the Human-Computer Interaction course I took through CourseraRead all my posts for the full story.

Assignment 3 Wireframing

After choosing a concrete direction (Mary Jo's Storyboard in my case) we jumped into the process of prototyping by creating two rapid interactive wireframes that varied in interface, but offered the same basic functionality.

The process of rapid prototyping involves producing your ideas quickly and testing them. Confirm if your designs work as planned. Based on what you learn from those tests make more designs and refine previous ones. Test more. Refine and adjust. Test. Repeat again. Iteration upon iteration to improve and refine the design.

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